Abstract
The rapid advancement of technology has made computer animation available to
the masses and the animation industry is one of the fastest growing
industries. The demand for animated entertainment has expanded with the
increase in broadcasting hours by cable and satellite TV along with the
growing popularity of the Internet. In the past, animation series were aimed
at children aged nine and below. In recent years however, TV stations have
been producing animation series for teenagers, adults and the whole family.
Animation series like The Simpsons and King of the Hill have been successfully
aired on primetime TV. The major markets include the United States, Canada,
Japan, France, Britain and Germany. Licensing operations for T-shirts, caps
and other items have also been a major source of revenue for animation
companies. In Japan, several successful computer games have crossed over and
have become animated series like Pokemon, Monster Farm, Power Stone and
Detective Conan. More broadly speaking, animation is increasingly used in
video games, and movies are also increasingly reliant on animation and
computer graphic special effects.
Another key trend we are witnessing is the outsourcing of animation content to
Asia. This market is increasingly being tapped by North American film and
television program producers. The major factor behind this shift of computer
animation production to the Asia/Pacific region continues to be the
availability of low cost, powerful computer animation platforms and much lower
labour rates in the Asian and Pacific Rim countries compared to North America
and Europe. The bulk of the outsourcing happens for 2D animation content with
some amount of 3D content.
Table of Contents
Global Animation Industry
- History and Evolution
- EMERGENCE OF THE ANIMATION INDUSTRY
- PIONEERS OF THE INDUSTRY
- FIRST INDUSTRY CRISIS
- POPULARITY OF FEATURE ANIMATION
- Why is Animation Different
- Industry Characteristics
- ANIMATION INDUSTRY SUPPLY CHAIN
- ROLE OF TECHNOLOGY
- MERCHANDISING OPPORTUNITIES
- DISTRIBUTION OF ANIMATION CONTENT
- COMPETITIVE LANDSCAPE OF ANIMATION STUDIOS
- RISKS FACED BY ANIMATION STUDIOS
- DEMAND DRIVERS OF THE INDUSTRY
- Market Opportunity
- Data on Animation Studios
Animation Segments
- Market Segmentation
- 2D ANIMATION
- 3D ANIMATION
- VISUAL EFFECTS
- WEB ANIMATION
- CORPORATE SERVICES
- Computer Games
- Computer Generated Imagery (CGI)
- PRODUCING CGI ANIMATION
- ADVANTAGES OF PRODUCING CGI ANIMATION
- DISADVANTAGES OF PRODUCING CGI ANIMATION
- INFLUENCE OF CGI ON CEL ANIMATION
- CHALLENGES
- CRITICAL SUCCESS FACTORS FOR CGI PRODUCTIONS
- Stop Motion
- Motion Capture
Forecasting Animation Content Demand
- Animation Content demand from TV Channels in Europe
- Animation Content demand from TV Channels in the Us and Canada
- Animation Content demand from TV Channels in Asia
- Animation Content demand from TV Channels in Rest of the World
- Total Animation Content demand from TV Channels Worldwide
- Size of the Global Animation Industry
Future Developments
Animation Software Market Landscape
- 2D Animation Software Marketplace
- Animation process using a 2D animation package
- 3D Animation Software Marketplace
- INDUSTRY OVERVIEW
- PLUG-INS TO PRODUCTS
- Analysis of key players in 3D Animation Software Market
- MARKET SIZE
- MARKET SEGMENTS
- Japanese Anime Production Softwares
- PROMINENCE OF 2D
- RETAS - SOFTWARE FOR ANIME PRODUCTION
- MANGA STUDIO - SOFTWARE FOR MANGA PRODUCTION
- Proprietary 3D Softwares of Animation studios
- Collaboration between Animation Studios and Software Firms
Content Creation
- Content Creation Workflow in 2D Animation
- CONCEPTUALIZATION
- PRE-PRODUCTION
- PRODUCTION
- POST-PRODUCTION
- Content Creation Lead Time Calculation in 2D Animation
- SCANNING AND FILTERING
- INK AND PAINT
- COMPOSITING AND DOPESHEET PREPARATION
- Digital processing in 2D Animation
- WORKFLOW PRECEEDING DIGITAL PROCESSING
- Content Creation Workflow in 3D Animation
- CONCEPTUALIZATION
- PRE-PRODUCTION
- PRODUCTION
- POST-PRODUCTION
- PARALLEL ACTIVITIES
- Time Line of a Sample 3D production workflow
- Role of Animation Software in the 3D Production Workflow
- Production Management
- GOVERNANCE ISSUES
- TASK DIVISION AND PEOPLE ALLOCATION ISSUES
- TECHNOLOGY ISSUES
Audience Dynamics
- Marketing Strategies for Animation Studios
- MARKETING PROGRAM
- PROFILING AND TARGETING THE RIGHT AUDIENCE
- Strategies of Successful Animation Films
- LESSONS FROM PAST MISTAKES
- Profile of a 3D Animation Studio: Pixar
- PIXAR' S TECHNOLOGICAL ADVANTAGE
Economics of Animation
- Economics of Animation Copyrights
Guidelines for Setting up an Animation Studio
- Investments Needed for Setting up an Animation Studio
- Specialised Hardware and Software Investments
Managing an Animation Studio
- Key Issues ff Concern
- Formulating the Long Term Strategy
Animation Content Outsourcing
- Offshore Computer Animation Production
- BUSINESS AND REVENUE MODELS
- Drivers
Animation Industry in Europe
- Winds of Change
- DEMAND FOR TV CONTENT
- FEATURE FILM INDUSTRY
- MARKETING AND MERCHANDISING
- Collaboration Among European Studios
- Drivers for Success
- Trends in Europe
- Germany
- CHANGING STRATEGIES
- KEY PLAYERS IN THE INDUSTRY
- UK
- INDUSTRY SUCCESS
- KEY PLAYERS IN THE INDUSTRY
- Italy
- KEY PLAYERS IN THE INDUSTRY
- France
- KEY PLAYERS IN THE INDUSTRY
- Spain
- KEY PLAYERS IN THE INDUSTRY
- Denmark
- KEY PLAYERS IN THE INDUSTRY
Animation Industry in USA
- Market Size
- Challenges
- Key Trends
- Production and Post-Production Market
- Animation Value Chain
Asian Animation Industry
- Establishment Of Local Animation Industry
- Early Trends In Animation Outsourcing To Asia
- ANIMATION OUTSOURCING IN CHINA
- ANIMATION OUTSOURCING IN INDIA
- ANIMATION OUTSOURCING IN SOUTH KOREA
- ANIMATION OUTSOURCING IN PHILIPPINES
- ANIMATION OUTSOURCING IN TAIWAN
- ANIMATION OUTSOURCING IN VIETNAM
- Local Content Productions
- Trend Towards Co-Productions
- CO-PRODUCTIONS IN JAPAN
- CO-PRODUCTIONS IN CHINA
- CO-PRODUCTIONS IN KOREA
- CO-PRODUCTIONS IN INDIA
- CO-PRODUCTIONS IN TAIWAN
- CO-PRODUCTIONS IN PHILIPPINES
- Popularity of Foreign Animation
- Controversies Surrounding Foreign Animation
- PHILIPPINES
- SINGAPORE
- KOREA
- MALAYSIA
- INDONESIA
- Animation In Asian Societies
- Successful Business Models
- Animation Studios In Asia
Animation Industry in Japan
- Key Trends
- MARKET OVERVIEW
- COLLABORATION BETWEEN JAPANESE AND OVERSEAS STUDIOS
- OUTSOURCING TO OTHER COUNTRIES
- SUCCESSFUL BUSINESS MODELS
- CHALLENGES
- Anime Exports
- OVERSEAS INFLUENCE OF ANIME
- Globally Successful Japanese Animes
- Japanese Anime Production Models
- Future Trends
- Animation Studios in Japan
Animation Industry in Korea
- Emergence of the Industry
- Functioning of Korean Animation Studios
- Changing Business Models
- GOING BEYOND SUBCONTRACTING
- INVESTMENTS BY INDUSTRIAL GROUPS
- CHANGES IN INDUSTRY STRUCTURE
- SUCCESS IN OTHER COUNTRIES
- Current State of the Industry
- GOVERNMENT SUPPORT
- COLLABORATION WITH OVERSEAS PARTNERS
- KEY TRENDS
- LOCAL CONTENT
- Challenges
- Market Opportunity
- SIZE OF THE KOREAN ANIMATION INDUSTRY
- Future Outlook
- Animation Schools in Korea
- Animation Studios in Korea
Animation Industry in Canada
- Industry Drivers
- Challenges
- Strategies for Animation Studios in Canada
- Data on Animation Studios in Canada
Animation Industry in Australia
- Competition from Asian Studios
- Challenges
- Government Support
- Strategies for Animation Studios In Australia
- Data on Animation Studios in Australia
- Animation Studios in Australia
- YORAM GROSS
- MEDIA WORLD
- BURBANK ANIMATION
- SOUTHERN STAR
Figures and Tables
- Figure 1: Early Animations
- Figure 2: Early Cgi Based Animations
- Figure 3: Size Of Global Animation Industry
- Figure 4: Geographical Break-Up Of The Global Animation Industry
- Figure 5: Geographic Distribution Of Animation Studios In The World
- Figure 6: Break-Up Of Animation Studios Based On Capabilities
- Table 1: Leading Animation Studios In The World
- Table 2: Forthcoming Animated Feature Films
- Figure 7: Break-Up Of Global Animation Industry Based On Market Segments
- Table 3: Cgi Feature Films
- Table 4: Animation Content Demand Forecast - Tv Channels In Europe
- Figure 8: Break-Up Of Animation Content Demand By Tv Channels In Europe
- Figure 9: Cable Tv Watching Pattern In The Us
- Table 5: Animation Content Demand Forecast - Tv Channels In The Us And
Canada
- Figure 10: Break-Up Of Animation Content Demand By Tv Channels In The Us
And Canada
- Table 6: Animation Content Demand Forecast - Tv Channels In Asia
- Figure 11: Break-Up Of Animation Content Demand By Tv Channels In Asia
- Table 7: Animation Content Demand Forecast - Tv Channels In The Rest Of
The World
- Figure 12: Break-Up Of Animation Content Demand By Tv Channels In Rest Of
The World
- Table 8: Worldwide Animation Content Demand Forecast - Tv Channels
- Figure 13: Break-Up Of Animation Content Demand By Tv Channels Worldwide
- Figure 14: Global Animation Industry Break-Up Based On Applications
- Table 9: Classification Of Animation Softwares
- Table 10: Leading 2d And 3d Animation Softwares
- Table 11: Key Players And Their Products In 3d Animation Software Market
- Table 12: Pricing Structures Of Animation Software Packages
- Figure 15: Commercial 3d Animation Software Market Size
- Figure 16: 3d Animation Software Market Break-Up By Segment
- Figure 17: 2d Animation Production Workflow
- Figure 18: 3d Animation Production Workflow
- Figure 19: 3d Animation Production Workflow
- Figure 20: 3d Animation Workflow Using 3d Software
- Figure 21: Pixar' s Productions
- Table 13: Capital Expenditure For Setting Up An Animation Studio
- Table 14: Profile Of Employees Required To Manage The Studio
- Table 15: Animation Studios In Germany
- Table 16: Animation Studios In The Uk
- Table 17: Animation Studios In Italy
- Table 18: Animation Studios In France
- Table 19: Animation Studios In Spain
- Table 20: Animation Studios In Denmark
- Table 21: Leading Animation Studios In The Us
- Table 22: Leading Animation Tv Channels In The Us
- Table 23: Key Animation Studios In Asia
- Table 24: Leading Animation Studios In Japan
- Table 25: In-House Content Developed By Korean Animation Studios
- Figure 22: Korean Market For Animation-Related Merchandise
- Table 26: Animation Schools In Korea
- Table 27: Korea' s Leading Animation Studios
- Table 28: Animation Studios In Canada
- Figure 23: Number Of Animation Studios In Canada
- Figure 24: Break-Up Of Animation Studios In Canada Based On Size
- Figure 25: Classification Of Animation Studios In Canada Based On
Capabilities
- Figure 26: Break-Up Of Animation Studios In Canada Based On Applications
- Table 29: Animation Studios In Australia
- Figure 27: Number Of Animation Studios In Australia
- Figure 28: Break-Up Of Animation Studios In Australia Based On Size
- Figure 29: Classification Of Animation Studios In Australia Based On
Capabilities
- Figure 30: Break-Up Of Animation Studios In Australia Based On Applications