Abstract
This IDC study presents the results and analysis culled from IDC's 2006
Asia/Pacific Online Gaming Survey, 2006 which covered end-user and market
dynamics across six surveyed countries to identify key user trends.
Jun-Fwu Chin, senior analyst, Software, IDC Malaysia, states, "Survey results
show that desktop PCs will continue to be the dominant platform in the gaming
industry as declining hardware and PC costs - brought about by aggressive
offerings from vendors in recent years - have led to the high PC penetration
and year-on-year growth. With regard to demographics, students and gamers less
than 18 years old continue to comprise the APEJ online gaming market. Moreover,
massively multiplayer online role playing games (MMORPGs) continue to be the
game genre of choice in the region, followed by casual games. However, we
expect substantial growth in the casual game sector in the near term as
providers look to varying game offerings and avoid any saturation issues within
their existing serious game offerings."
Table of Contents
- Table of Contents
- IDC Opinion
- In This Study
- Methodology
- Table: Survey Sample Respondent by Country
- Table: Country Sample Respondent by Casual Paying and Nonpaying Online Gamers
- Table: Country Sample Respondent by Serious Paying and Nonpaying Online Gamers
- Executive Summary
- Situation Overview
- Online Gaming Ecosystem
- Table: Primary Device Used for Playing Online Games by Country (%)
- Gaming PCs
- Figure: Online Gamers' Interest in Gaming PCs
- Time Spent Playing Online Games According to Location
- Table: Proportion of Time Spent Playing Online Games by Location (%)
- Purchasing Game-Related Hardware
- Table: Purchasing Gaming-Related Hardware by Country (%)
- Usage Preferences and Behavioral Dynamics of Serious and Casual Online Gamers
- Figure: Proportion of Serious and Casual Online Gamers
- Figure: Serious Online Gamers Paying for Online Games
- Figure: Casual Online Gamers Paying for Online Games
- Average Online Gaming Session
- Table: Average Online Gaming Session for Serious Online Gamers (%)
- Table: Average Online Gaming Session for Casual Online Gamers (%)
- Game Genre
- Figure: Favorite Game Genre
- Serious Online Gamers - Game Genre
- Figure: Serious Gamers' Favorite Game Genre
- Paying Serious Online Gamers - Key Features of MMORPG
- Table: Degree of Importance of MMORPG Game Features to Paying Serious Online Gamers (%)
- Paying Serious Online Gamers - Obtaining or Renewing Subscription Time
- Table: Where Paying Serious Online Gamers Obtain or Renew Subscription Time (%)
- Paying Serious Online Gamers - Mode of Payment Used
- Table: Mode of Payment Used by Paying Serious Online Gamers (%)
- Casual Online Gamers - Game Genre
- Figure: Casual Gamers' Favorite Game Genre
- Paying Casual Online Gamers - Key Features of Casual Games
- Table: Degree of Importance of Casual Game Features to Paying Casual Online Gamers (%)
- Paying Casual Online Gamers - Obtaining and Renewing Subscription Time
- Table: Where Paying Casual Online Gamers Obtain or Renew Subscription Time (%)
- Paying Casual Online Gamers - Mode of Payment Used
- Table: Mode of Payment Used by Paying Casual Online Gamers (%)
- Serious and Casual Online Gamer Demographics
- Online Gamer Age
- Table: Age Range of Online Gamers (%)
- Serious Online Gamers - Age
- Table: Age Range of Serious Online Gamers (%)
- Casual Online Gamers - Age
- Table: Age Range of Casual Online Gamers (%)
- Online Gamer Profession
- Table: Profession of Online Gamers (%)
- Serious Online Gamers - Profession
- Table: Profession of Serious Online Gamers (%)
- Casual Online Gamers - Profession
- Table: Profession of Casual Online Gamers (%)
- Future Outlook
- Essential Guidance
- Learn More
- Definitions
- Related Research
- Synopsis