Abstract
This IDC study gives readers an overall map of China's digital entertainment
content market, providing insight into the market and guiding them toward the
development trends, in order to help SPs, content providers, and investment
banks to locate market opportunities. This study includes a five-year forecast
for 2006-2010.
"There are four key factors that will influence the healthy development of
digital content market: copyright protection, online payment system, innovative
business models, and partnership within the value chain," says Bryan Yuan,
senior analyst, Cross-Products Team, IDC China.
Table of Contents
- Table of Contents
- IDC Opinion
- In This Study
- Methodology
- Executive Summary
- Situation Overview
- Introduction
- Digital Entertainment Content Based on the Broadband Platform
- Online Gaming
- Competitive Landscape
- Table: China Online Gaming Market by SP, 2004 and 2005 (US$M)
- Shanda
- Netease
- The9
- Kingsoft
- China Online Gaming Market Dynamics
- Online Music Competitive Landscape
- Major Legal Music SP Profiles
- China Online Music Market Dynamics
- Other Broadband-Based Entertainment Applications
- Digital Entertainment Content Based on the Wireless Platform
- Wireless Games
- China Wireless Gaming Market Dynamics
- Wireless Music
- Wireless Video
- Future Outlook
- Internet Environment
- Internet User and Broadband Subscriber Development
- Figure: China Internet User Population, 2005-2010
- Figure: China Broadband Subscriber Population, 2005-2010
- Wireless Environment
- China Mobile Subscriber Development
- Figure: China Mobile Subscribers, 2005-2010
- Forecast and Assumptions
- China Online Gaming Market
- Table: China Online Gaming Industry Penetration and Subscriptions, 2005-2010
- Figure: China Online Game User Population, 2005-2010
- Figure: China Online Game Publishing Market Revenue, 2005-2010
- Table: Key Forecast Assumptions for China Online Gaming, 2006-2010
- China Digital Entertainment Content Based on Wireless Platform Forecast
- Table: China Wireless Entertainment Content Revenue by Type, 2005-2010 (US$M)
- Table: Key Forecast Assumptions for China Wireless Entertainment Content, 2006-2010
- Essential Guidance
- Opportunities in the China Online Gaming Market
- Opportunities in the China Online Music Market
- Learn More
- Related Research
- Appendix: Digital Entertainment Content Survey
- Digital Entertainment Content
- Figure: Favorite Digital Entertainment Trends
- Figure: Content Paid for Online by Current Users
- Figure: Popular Payment Modes Via the Internet
- Figure: Game Types That Users Played in 2005
- Figure: Average Monthly Spending on Online Gaming (Excluding Spending on Internet Connection)
- Figure: Average Expense for Downloading Pay Films Every Month
- Figure: Average Expense for Downloading Pay Music Every Month
- Definitions
- Online Games
- Subscription
- Music Service Provider
- Free Online Music Service
- Downloads
- Digital Rights Management
- Video on Demand
- Synopsis