インフォショップ ホームへ 株式会社グローバルインフォメーション
サイトマップ
その他のカテゴリ

月刊カタログ配信中

デジタル家電情報サイト homeelectronics.jp - デジタル家電市場情報

[ 年間情報 Passport ]
Passport 〜世界の消費財市場データ・国別統計データ〜
Euromonitor International社提供
English Korean Chinese
【 英文市場調査報告書 】

オーストラリアにおけるビデオゲームユーザー調査

Prime Time for Game Time: Australia Videogaming Survey 2006

商品コード : 48807 IDC
出版日: 2007/01
発行 : IDC
電話でのお問い合わせ
価格情報
概要 原文目次
※この商品は英文にてご提供いたします。

Abstract

This IDC study was based on an end-user survey of 500 Australian gamers conducted in mid-November 2006. The survey was designed to examine issues critical to players in the videogaming market, including gamers' levels of interest in online gaming, willingness to pay for downloaded add-on content, and purchase intentions within the next 12 months.

"The battle for next-generation gaming has already started with Microsoft Xbox 360 making its first debut locally in March 2006. Microsoft' s entrance was followed by Nintendo in late 2006, and Sony' s PlayStation 3 (PS3) is due on Australian shores in March 2007. The videogaming industry has never been this exciting, thus making this a prime time to understand gamers' behaviour and motivation," says Sophie Lo, research analyst, Consumer Digital Markets, IDC Australia.

Table of Contents

  • Table of Contents
  • IDC Opinion
  • In This Study
    • Methodology
    • Table: Distribution of Respondents to IDC' s Australia Videogaming Survey 2006
  • Situation Overview
    • Who Are the Gamers?
    • Table: Gaming Demographics
    • Table: Gaming and Technology Ownership
    • Key Survey Findings
      • Years of Playing Videogames
      • Figure: Number of Years Spent Playing Videogames
      • Figure: Number of Hours Spent Playing Offline Games on the Console/PC Each Week
      • Videogame Consoles in Australian Homes
      • Figure: Videogame Consoles Used in the Past Three Months
      • Videogame Software
      • Table: Average Number of Games Owned
      • Table: Average Number of Games Purchased Within a Six-Month Period
      • Learning About New Games
      • Preferred Genres
      • Figure: Sources for New Games
      • Figure: Preferred Types of Games
    • Online Gaming
      • Online Gaming Demographics
      • Table: Online Gaming Demographics and Technology Ownership
      • New Revenue Opportunities
      • Figure: Level of Interest in Downloading Add-On Content
      • Perception of Online Gaming
      • Figure: Perception of Online Gaming
      • Encouraging Offline Gamers to Play Online Games
    • Dual Ownership: Console Versus PC
    • Figure: Reasons for Console/PC Preference
    • Purchase Intentions
      • Purchase Plans for Videogame Consoles
      • Figure: Purchase Plans for Consoles
      • Table: Purchase Plans by Type of Videogame Console (Current)
      • Interest in Additional Features
      • Figure: Level of Interest in Additional Console Features
      • Interest in Gaming PCs
      • Figure: Level of Interest in Gaming PCs
  • Future Outlook
  • Essential Guidance
  • Learn More
    • Related Research
    • Synopsis
概要 原文目次
※この商品は英文にてご提供いたします。
【 英文市場調査報告書 】
オーストラリアにおけるビデオゲームユーザー調査
Prime Time for Game Time: Australia Videogaming Survey 2006
出版日: 2007/01
電話でのお問い合わせ
この商品について問い合わせる
この商品のサンプル(抜粋)を見る
価格

※ドル建て価格の商品のお支払いは、銀行レート (TTS: 95.20) 換算による円建てのご請求書にて承ります。

¥ 444,000 (税抜) PDF by E-mail (Single User License)
商品コード : 48807
関連カテゴリ : ゲーム
関連する商品をキーワードで検索する