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Passport 〜世界の消費財市場データ・国別統計データ〜
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【 英文市場調査報告書 】

アジア太平洋地域(日本を除く)のテレビゲーム機器とゲームソフト市場の予測と分析(2007〜2011年)

Asia/Pacific (Excluding Japan) Videogame Hardware and Software 2007-2011 Forecast and Analysis

商品コード : 49503 IDC
出版日: 2007/01
発行 : IDC
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概要 原文目次
※この商品は英文にてご提供いたします。

Abstract

This IDC study analyzes the Asia/Pacific (excluding Japan) or APEJ videogame market by hardware and software segmentation as well as the current market environment and emerging trends. Moreover, this study presents a five-year shipment and revenue forecasts for videogame hardware and software for the 2007-2011 period.

"Microsoft, Nintendo, and Sony are expected to execute varied and differentiated strategies in the next-generation battle. On the gaming level, Microsoft and Sony are fighting head to head in the hard-core gamer market whereas Nintendo is targeting the outskirts of that circle. However, both Microsoft and Sony' s consoles will play a key role in their wider corporate visions. The Xbox 360 is positioned to become a media-streaming device that connects a media center PC with a consumer electronics (CE) device while the PS3 is being positioned as a fully configured next-generation media hub for the home and will play a pivotal role in Sony' s overall high-definition (HD) entertainment strategy. Nintendo, a company that is only competent in gaming, has indicated that the Wii is purely for that and little else," says Jun-Fwu Chin, senior analyst, Software Research, IDC Malaysia.

Table of Contents

  • Table of Contents
  • IDC Opinion
  • In This Study
    • Methodology
    • Definitions
  • Situation Overview
    • Videogame Console Overview
      • Asia/Pacific (Excluding Japan) Videogame Console Demographics
      • Figure: Asia/Pacific (Excluding Japan) Videogame Console Adoption by Country, 2006
      • Figure: Asia/Pacific (Excluding Japan) Videogame Console Ownership by Country, 2006
      • Figure: Asia/Pacific (Excluding Japan) Videogame Console Ownership by Gender, 2006
      • Figure: Asia/Pacific (Excluding Japan) Videogame Console Ownership by Age, 2006
      • Figure: Asia/Pacific (Excluding Japan) Videogame Console Ownership by Monthly Personal Income Range, 2006
    • Handheld Gaming Overview
      • Asia/Pacific (Excluding Japan) Handheld Videogame Demographics
      • Figure: Asia/Pacific (Excluding Japan) Handheld Videogame Adoption by Country, 2006
      • Figure: Asia/Pacific (Excluding Japan) Handheld Videogame Ownership by Country, 2006
      • Figure: Asia/Pacific (Excluding Japan) Handheld Videogame Ownership by Gender, 2006
      • Figure: Asia/Pacific (Excluding Japan) Videogame Console Ownership by Age, 2006
      • Figure: Asia/Pacific (Excluding Japan) Handheld Videogame Ownership by Monthly Personal Income Range, 2006
    • Videogame Vendors
      • Sony
      • Microsoft
      • Nintendo
  • Future Outlook
    • Forecast and Assumptions
    • Table: Key Forecast Assumptions for Asia/Pacific (Excluding Japan) Videogame Hardware and Software, 2007-2011
      • Videogame Hardware Analysis
      • Table: Asia/Pacific (Excluding Japan) Videogame Hardware Shipments by Platform, 2006-2011 (000)
      • Table: Asia/Pacific (Excluding Japan) Videogame Hardware Shipments by Subregion, 2006-2011 (000)
      • Videogame Software Analysis
      • Table: Asia/Pacific (Excluding Japan) Videogame Hardware Shipments by Platform, 2006-2011 (000)
      • Table: Asia/Pacific (Excluding Japan) Videogame Software Shipments by Subregion, 2006-2011 (000)
  • Essential Guidance
    • Microsoft
    • Nintendo
    • Sony
  • Learn More
    • Related Research
    • Synopsis
概要 原文目次
※この商品は英文にてご提供いたします。
【 英文市場調査報告書 】
アジア太平洋地域(日本を除く)のテレビゲーム機器とゲームソフト市場の予測と分析(2007〜2011年)
Asia/Pacific (Excluding Japan) Videogame Hardware and Software 2007-2011 Forecast and Analysis
出版日: 2007/01
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¥ 420,000 (税抜) PDF by E-mail & Excel (Single User License)
商品コード : 49503
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