Abstract
This IDC study analyzes the Asia/Pacific (excluding Japan) or APEJ videogame
market by hardware and software segmentation as well as the current market
environment and emerging trends. Moreover, this study presents a five-year
shipment and revenue forecasts for videogame hardware and software for the
2007-2011 period.
"Microsoft, Nintendo, and Sony are expected to execute varied and
differentiated strategies in the next-generation battle. On the gaming level,
Microsoft and Sony are fighting head to head in the hard-core gamer market
whereas Nintendo is targeting the outskirts of that circle. However, both
Microsoft and Sony' s consoles will play a key role in their wider corporate
visions. The Xbox 360 is positioned to become a media-streaming device that
connects a media center PC with a consumer electronics (CE) device while the
PS3 is being positioned as a fully configured next-generation media hub for
the home and will play a pivotal role in Sony' s overall high-definition (HD)
entertainment strategy. Nintendo, a company that is only competent in gaming,
has indicated that the Wii is purely for that and little else," says Jun-Fwu
Chin, senior analyst, Software Research, IDC Malaysia.
Table of Contents
- Table of Contents
- IDC Opinion
- In This Study
- Situation Overview
- Videogame Console Overview
- Asia/Pacific (Excluding Japan) Videogame Console Demographics
- Figure: Asia/Pacific (Excluding Japan) Videogame Console Adoption by Country, 2006
- Figure: Asia/Pacific (Excluding Japan) Videogame Console Ownership by Country, 2006
- Figure: Asia/Pacific (Excluding Japan) Videogame Console Ownership by Gender, 2006
- Figure: Asia/Pacific (Excluding Japan) Videogame Console Ownership by Age, 2006
- Figure: Asia/Pacific (Excluding Japan) Videogame Console Ownership by Monthly Personal Income Range, 2006
- Handheld Gaming Overview
- Asia/Pacific (Excluding Japan) Handheld Videogame Demographics
- Figure: Asia/Pacific (Excluding Japan) Handheld Videogame Adoption by Country, 2006
- Figure: Asia/Pacific (Excluding Japan) Handheld Videogame Ownership by Country, 2006
- Figure: Asia/Pacific (Excluding Japan) Handheld Videogame Ownership by Gender, 2006
- Figure: Asia/Pacific (Excluding Japan) Videogame Console Ownership by Age, 2006
- Figure: Asia/Pacific (Excluding Japan) Handheld Videogame Ownership by Monthly Personal Income Range, 2006
- Videogame Vendors
- Future Outlook
- Forecast and Assumptions
- Table: Key Forecast Assumptions for Asia/Pacific (Excluding Japan) Videogame Hardware and Software, 2007-2011
- Videogame Hardware Analysis
- Table: Asia/Pacific (Excluding Japan) Videogame Hardware Shipments by Platform, 2006-2011 (000)
- Table: Asia/Pacific (Excluding Japan) Videogame Hardware Shipments by Subregion, 2006-2011 (000)
- Videogame Software Analysis
- Table: Asia/Pacific (Excluding Japan) Videogame Hardware Shipments by Platform, 2006-2011 (000)
- Table: Asia/Pacific (Excluding Japan) Videogame Software Shipments by Subregion, 2006-2011 (000)
- Essential Guidance
- Learn More
- Related Research
- Synopsis