Abstract
The RNCOS report, "DRM Market Analysis - Future Directions", provides
extensive research and objective analysis on the DRM market at global level,
sorted by applications of the technology. This report will help clients to
analyze the leading-edge opportunities critical to the success of DRM
industry. Detailed data and analysis will help the potential investors to
navigate through the evolving market of DRM Technology and also helps in
examining the key application areas of DRM in different industries like
Financial Services, Healthcare Industry, Education, Software industry etc.
The "DRM Market Analysis - Future Directions" report gives a comprehensive
overview of the future of the global DRM industry. However, the forecast given
in this report is not based on a complex economic model, but is intended as a
rough guide to the direction in which the market is likely to move.
Market Analysis
In 2007, global DRM industry is expected to reach to US$ 1 Billion. Financial
industry and mobile content industry, like before, remains the major DRM
application areas while health care and education industries are among the
upcoming application areas for the technology.
Mobile content industry, which includes gaming and music, is expected to be
the major revenue generator for the global DRM industry. But lack of consensus
among the content development industry and end users remains the major hurdle
for the growth of DRM industry.
Key Findings
- Lack of consensus and standards remain the major problem that should be
taken care of for the mass adoption of DRM.
- Growth of DRM largely depends upon the balance between fair compensation
for the creators of digital content and the rights of end-users to access and
use the information they need.
- Premium mobile content, which includes music, gaming and other content,
remains the major opportunity area for the global DRM industry.
Key Issues & Facts Analyzed
- What are the potential application areas of DRM?
- Who are the key competitors in the global DRM industry?
- What opportunities exist for the DRM technology?
- What will be the major driving forces for the industry?
- What are the major barriers in Digital Right Management??
Key Players Analyzed
This section covers the key facts about the players currently operating in the
DRM market, including Adobe, Microsoft, Sun Microsystems, Hewlett-Packard,
IBM, Sony Corporation, RealNetworks, VeriSign, Philips Electronics, and
Thomson Corporation.
Research Methodology Used
Information Sources
The information has been sourced from authentic and reliable sources like
books, newspapers, trade journals, and white papers, industry portals,
government agencies, trade associations, monitoring industry news and
developments, and access to more than 3000 paid databases.
Analysis Method
Methods like ratio analysis, historical trend analysis, linear regression
analysis using software tools, judgmental forecasting, and cause and effect
analysis have been used in the report for prudent analysis.
Table of Contents
1. Analyst View
2. Introduction
- 2.1 DRM - Basics
- 2.2 DRM vs Conditional Access
- 2.3 Why DRM?
- 2.4 Legal Framework
- 2.5 Value Chain
3. Industry Performance
4. DRM Applications
- 4.1 Mobile Content Industry
- 4.2 Music Industry
- 4.3 Healthcare Industry
- 4.4 Educational Services
- 4.5 Software Industry
- 4.6 Financial Industry
5. Industry Analysis
- 5.1 Driving Forces
- 5.1.1 Content Creation
- 5.1.2 Content Protection
- 5.1.3 New Application Areas
- 5.2 Opportunities
- 5.2.1 Huge Mobile Content Application Market
- 5.2.2 Mobile Content
- 5.2.3 Content Customization
- 5.3 Challenges
- 5.3.1 Lack of Consensus
- 5.3.2 Slow Adoption
- 5.3.3 Slow & Ineffective Government Regulations
- 5.3.4 Customers Frustration
- 5.3.5 Technology Barriers
- 5.3.6 Lack of Standards
- 5.3.7 DRM Removing Software
6. Competitive Landscape
- 6.1 Adobe
- 6.2 Microsoft
- 6.3 Sun Microsystems
- 6.4 Hewlett-Packard
- 6.5 IBM
- 6.6 Sony Corporation
- 6.7 RealNetworks
- 6.8 VeriSign
- 6.9 Philips Electronics
- 6.10 Thomson Corporation
List of Figures:
- Figure 2-1: DRM Value Chain Model
- Figure 3-1: Global - DRM Industry (in Billion US$), 2007 & 2012F
- Figure 3-2: Europe - Mobile Download Revenue (in Billion Euro), 2004 &
2010F
- Figure 3-3: Europe - Average Annual Spending per European User on Mobile
Downloads (in Euro), 2005 & 2010F
- Figure 4-1: Global - Mobile Content Industry (in Billion US$), 2005 & 2006
- Figure 4-2: Global - Mobile Music Industry (in Billion US$), 2006 & 2011F
- Figure 4-3: US & Europe - DRM-enabled Online Music Industry (in Billion
Euro), 2004 & 2008F
- Figure 4-4: Global - Mobile Gaming Industry (in Billion US$), 2005 & 2006
- Figure 4-5: Global - Online Music Industry (in Billion US$), 2007* & 2011F
- Figure 4-6: Global - Comparison of Digital Music to Physical Music Sale
(%), Dec 05 & Jun 06
- Figure 4-7: Global & US - Spending on Digital Music (in Billion US$),
2005-2010F
- Figure 4-8: Global - Piracy Software Revenue (in Billion US$), 2005 & 2006
- Figure 4-9: Global - Piracy Rates by Region (%), 2006
- Figure 5-1: Europe - Loss of European Mobile Industry due to lack of DRM
(in Billion Euro), 2006
List of Tables:
- Table 6-1: Adobe - Financial Overview (in Million US$), 2005 & 2006
- Table 6-2: Microsoft - Financial Overview (in Million US$), 2005 & 2006
- Table 6-3: Sun Microsystems - Financial Overview (in Million US$), 2005 &
2006
- Table 6-4: Hewlett-Packard - Financial Overview (in Million US$), 2005 &
2006
- Table 6-5: IBM - Financial Overview (in Million US$), 2005 & 2006
- Table 6-6: Sony Corporation - Financial Overview (in Million JPY), 2005 &
2006
- Table 6-7: RealNetworks - Financial Overview (in Million US$), 2005 & 2006
- Table 6-8: VeriSign - Financial Overview (in Million US$), 2004 & 2005
- Table 6-9: Philips Electronics - Financial Overview (in Million Euro),
2005 & 2006
- Table 6-10: Thomson Corporation - Financial Overview (in Million US$),
2005 & 2006